With the extravagant addition of Game Maker Studio 2, more exporting options are available than ever before. As a rule of thumb, you want to own (or borrow) the device that you’re creating a game for. If you are making a game for an iOS device, you’ll want to have an iPhone, iPod or any other iOS device readily available. With the highest tiered package, which costs $1500, you’re given these export options: Windows, Mac, Ubuntu, HTML5, Microsoft UWP (Universal Windows Platform), Android, iOS, PlayStation 4 and Xbox One. At one time, the only exporting option within Game Maker was for Windows devices – Game Maker hasn’t had the best reputation because it doesn’t involve “real” coding, but it’s a fantastic way to break into the industry. There are many games on platforms such as Steam (ex. Hotline Miami and Spelunky) which used Game Maker for development, even before all of these export options became so easily available (and to use).

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