What kind of art does your game need? A pipeline describes the creation and implementation of art for a video game, and while there are many styles of art, very broadly speaking, game art falls into two main pipelines: 2D and 3D.

  • A 2D pipeline generally covers concept art, 2D animation, and finished 2D assets for use in game.
  • A 3D pipeline generally covers concept art, 3D modeling, texturing, and 3D animation/rigging.

An artist can have multiple roles or be highly specialized in just one. While established companies may hire people strictly specialized in their field, such as a 3D artist who only creates 3D models, an indie studio may prefer one or two broadly skilled artists to cover multiple roles.

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